![]() I mean its not a game breaking bug at all but its very annoying and is the only problem plaguing my game so id love to be able to help fix it somehow. There is also someone else who i seen has exactly the same problem, he may have worded it better if you wanna check out his post Works on any weapon, vanilla or custom without the need to generate separate meshes. Works on the player and optionally on any loaded NPCs (configurable in the ini file). im not new to modding so load order and all that stuff isnt a problem though i can paste it anyway if anyone wants. ' Makes equipped left handed weapons and both staves visible. ![]() I have only noticed it on my female character so far but I havent tried it on a male character yet. It looked awesome until I realised that the shield on the back was way bigger than when I held it in my hand. ![]() Has anyone encountered this bug yourself or know how i can fix this? i use the latest version of DSR and 4.0.2 of extensible follower framework (i pretty much follow neovalens entire Skyrim revisited legendary guide). Hello, Im using the Dual Sheath Redux mod and Im carrying my shield on my back. If shield on back npcs is unticked in mcm then the equip bug is sorted and never happens but when weapons are sheathed they obviously still carry the shields instead of on back (as its supposed to) I had to watch and repeat the process for both NMM and MO users to fully. This continuously happens after much testing. After days going at it, I finally got the sword and shield on the back along with dual sword on back animations. If followers have shield on back npcs enabled in mcm then when they ready there weapons the shields dissapear/unequip and the follower wont reequip it again. Ive narrowed down a bug 100% to dual sheath redux with shields and npcs. ![]()
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